Optional embeddingManager: IEmbeddingManagerCheck all prospective memories against the current context. Returns items that should fire this turn.
Optional now?: numberOptional events?: string[]Optional queryOptional queryOptional maxOptional visibility ceiling. Items whose tierRank is greater than this
are withheld (not fired, not marked triggered) so they remain eligible
on a later turn at a higher ceiling. Omitted / non-finite → no gating.
Get all active (non-triggered or recurring) items.
Register a new prospective memory item.